and how do you apply the texture
If you mean the Google Earth image, currently you can't. (Added to the wishlist!) But you can assign a material to the terrain to improve the appearance.
si lo que hice fue bajar la imagen de google earth y converti las mallas en nurbs y la aplique la textura
otra pregunta que tanta presicion con la realidad tendria ese modelo
Lands toma 4900 valores de elevación dividiendo el área visible en Google Earth en 70x70 muestras. Cuanto mayor sea el área visible menor será la precisión. En futuras versiones se podrá especificar el número de muestras a tomar.
gracias pura vida
I think this is what the person above posted, but since I can't read spanish, here goes. How do you accurately place the google earth scan? I have a architectural site plan and what to make sure it's in the correct location.
The generated terrain is always placed to the model's origin. The command only guarantees that the scale is correct. The location must be adjusted using a reference point.
Scale is good, but when I only have a bunch of curves in space what do I use for reference points to ensure the correct location? If it imported a pictureFrame of the google map image as well, then I could use that as a reference and move them into place. Otherwise I have nothing really to go by. Unless you have another suggestion.
We'll try to improve the command to make easier these kind of things. Another interesting utility of a precise positioning is to merge several terrain pieces captured separately.
Javier, Dennis, just to inform you that the last published WIP already imports the Google Earth image as well as the scan lines. It's imported as a textured mesh.
Very soon we are going to publish a new video to demonstrate the new feature.
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